Ever come up with a cool idea in the middle of the day? Some plot idea, an intricate character back story, some neat sci-fi tech, etc. You think to yourself, I’ll jot this down later! But later doesn’t always come does it? Later at some point you remember that smile or ‘Ah ha!’ feeling in your brain, but you have no clue what thoughts and ideas were in that mind of yours.
That’s pretty much me all the time. Recently I thought of this character back story that seemed so awesome in my mind at the time. Weeks later I start going through my computer files expecting to find this back story. I figured, this was so good, how could I not have written it down? Well, I never found it. Now I have to pull together what memories I have of it and write it down.
Of course, that brings me to the whole point of this article, there’s no reason why it should not have been written down! If I’m too tired to type I have multiple microphones plugged into my computer, so at the very least I could talk out my ideas. Long and elaborate recordings can be weird to listen to later, but at least you have a record of some sort. Then later, you can extract the gist of what you said into a word doc. And if the computer is unavailable there’s the old fashioned pen and paper. Hell, I’ve even jotted stuff down in my Kindle using note taking apps (which all suck in their own way).
I don’t believe in waiting for inspiration to write, even with plotting, but when it does come it’s a good idea to have some way to get it down. My old Razor flip phone use to house a good number of lyric ideas saved as text drafts (until I accidentally deleted them). Before it started glitching out I would use the voice recorder to remember some plot ideas or even record my acoustic guitar. For me, inspiration is rare, so it’s best to get it out in some way when I can. It’s also a good idea to get those ideas onto a more reliable device (other than an ancient flip phone) as soon as possible.
Even if the idea doesn’t seem that great when you finally write it down, you can do what I do and gut old idea docs. See my last blog post about that. You’d be amazed how useful your old shit can be if you put some effort into those docs. Maybe the protagonist can be extracted from that story and placed into a new setting. Perhaps the setting is great but needs fresh conflict and characters. It’s best not to let this inspiration slip away.
Sometimes I find just a few key words can resurrect old ideas or inspirational dreams. I recently found an old word doc from six years ago that listed titles of short stories I was going to write based off of dreams I’ve had over the years, but I never wrote any descriptions. However, just seeing the titles made me relive some of those dreams. Look! Free inspiration! Time to write it down!
Backups. Make backups. Backup everything. Have I mentioned backups yet? I can’t tell you how many files I’ve lost due to burnt up flash drives (oh yes, it happens), computer reformats, lost memory cards, and general file mismanagement. Shit happens, especially to those who are passionate. Protect your time investments. If you have multiple computers, copy your My Documents folder to every PC you own. Buy multiple flash drives and rotate them. Buy an external hard drive and make a clone of hard drive, that way you can relocate misplaced files (I found a whole photo collection this way). Put stuff on friends’ computers. Print out copies. Don’t ever let your work exist as a single document!
I think I have made my point. Don’t let things reside in your head, and don’t ever make just one copy. My goal is to be a professional writer, meaning writing will be my bread and butter job, so I’d best start using professional habits now. Ideas could turn into profit later, so losing one could become expensive. Pressed for time like I have been lately, I don’t have the luxury of day dreaming like I use to, so I’m building up a folder of plot outlines based on old and new idea docs. Again, even if you don’t have time to write everything down, something as simple as a title can jog your memory later. So next time inspiration hits, or you suddenly recall an old idea, find some way to make it tangible. Like… I don’t know. I’m sleepy. I’ll write it down later.
If you’ve been writing for a good while, then you’ve probably accumulated a big pile of notes or massive My Documents folder. I’ve been going over the files in my laptop that has all the Word docs from the last three or four desktops I’ve used. It’s like a freaking time machine! Most of these docs are terrible and outline bad ideas, but they’ve got me thinking; could I still use some of these ideas?
Yes, most of the shit I thought up when I was fifteen sucks. Hell, most of my ideas at nineteen were terrible (though I did have a massive breakthrough in my writing skills before I hit twenty, so they at least read nice). But I do find scraps here and there of useful ideas. There is one particular unfinished short story I did when I was nineteen that got off to an amazing start. I should probably finish that, since my writing skills then are about on par with my rough drafts these days. But what I really went back for was those hundreds of pages of notes dedicated to world building. When in a pinch of ideas, that stuff can be useful.
There’s a sci-fi universe I created when I was fifteen that I’ve continued today. However, it’s vastly different and I know a hell of a lot more about life than I did back then. Almost nothing is the same. Tech, history, even names have changed over the years, but there’s these fine little details I wrote back then that don’t cross my mind as much these days. Back then I read sci-fi a lot, and again in my early twenties when I started adding to the docs again. Now I’m mostly non-fiction with an occasional thriller. I just don’t have my mind dwelling in cool sci-fi shit anymore. So why the hell do I want to write a sci-fi?
Honestly, I like having a massive folder of story ideas. I’ve been trying to come up with another novel idea and it fills me with creativity when I read over stuff I wrote as a child (or teenager). Realism is something I get over focused on sometimes and it can slow me down. Sometimes it’s good to let go and explore some crazy what-ifs. A lot of these wild ideas I wrote down for different short stories or novels were inspired by nightmares I had when I was younger. These days I make no attempt to remember them, so there goes some really good free inspiration.
Speaking of lack of realism, my characters back then were horribly unrealistic. Their back stories were stupid. It blew my mind how ridiculous some of their personalities were. I guess I used dark back stories to give them post traumatic stress or something, but back then I had no understanding of that condition what so ever. Maybe I had it in my head that in order to be vicious or do bad things you had to be fucked in the head, and bad things happening to you while you’re young can fuck you in the head. Of course, as I got older I learned that you can get over shit and grow up, but every few pages I read about a character trait that makes me go, “What if?”
What if I gave this guy a normal background and just gave him a few tics? What if instead of something bad stuff happening in the past, something bad is happening right now and this guy needs to adapt or die? What if I could make this crazy person believable? It’s shit like this that make me read over these docs every few years. Most of it makes me smile as I see how far I’ve come. Some of it makes me shake my head and ask what the fuck I was thinking. And some of it makes me go, “Huh. That wasn’t a bad idea.”
At the end of the day, looking back on old work is another tool in the toolbox, and you can never have too many tools. There’s a select few stories I wish I never abandoned, but the rest just shows me how I’ve moved forward. That alone can give me a little boost when I’m doubting myself, and at the very best I can get an idea to start writing right now, like this article I just finished.
Well, I’ve finally done it. I’ve finished a piece of fiction! It’s been what? Three years? That’s the last short story I remember doing. Oh, there was a script I wrote two years ago that I’m still revising. Even still, I just completed a 4200 word piece of fiction! And it’s in the genre of horror, territory I haven’t traveled before. It feels so good! I know it’s just a rough draft, and there’s a lot more work to be done, but this is a huge step for me.
After two novel attempts I took a year off from prose. I kept editing scripts, but that’s a whole different writing style. As I mentioned in a previous article, scripts have a certain level of detachment. With prose I find myself pretty self-conscious, which is funny as friends will point out I spill my guts on my videos and podcasts. Perhaps my bluntness gives me confidence that people won’t over analyze my performances. I leave a lot up to the readers in my stories. Often I don’t know what I’m putting out there.
I guess I got over it. Somewhat. I’m already jotting down ideas for novels again, even revisiting ideas I wished I had fleshed out. But I think I’d like to stick with short stories for a while. They give me a chance to play with concepts without having to commit to the labor a novel brings. I don’t need a large cast or an elaborate plot. Or a massive number of scenes to stretch out a basic idea. Hell, with micro-fiction I can just show a glimpse. With four or five thousand words I can show a single terrifying moment, and no one would get mad that it didn’t build into something else.
Short story writing also helps me build up my writing craft and revision skills without spending three months on a rough draft. It did take me a couple of months to finish this short story, but half of it was written in two days (over last weekend). This was more or less due to the stresses of work and then being in between jobs again. I do believe writers need some kind of stability to be successful. Regardless, it’s done! My daily word count is just now something I’m taking seriously, now that I have some order.
It also probably helps that I’m again reading fiction, and not just books on writing fiction. You can definitely pick up on the basics of story telling just by reading a whole lot of stories. Even watching movies helps. I started off with Hemingway again (I LOVE his short stories and novellas, not so much his novels), but I’ve also started reading Dave Morrell, Michael Crichton, John Grisham, and Matthew Mather (who may be my new favorite thriller writer). Even though I do not always like what I pick up, I try to get through them just to see what the author does. Dave Morrell’s First Blood went South after the climax, but I was still anxious to get to the end. Believe me I can easily but down a book once the plot loses me, but getting to the end helps me learn how the authors’ keep their readers hooked.
Of course, putting down books can also help me learn too, if I can understand why. For example, I had a hard time reading Michael Crichton’s Disclosure a second time. It’s a great book with some of Crichton’s most believable character development, but he shoves his message so hard in my face I lose all immersion. Crichton is kind of known for his messages, with varying degrees of subtlety. In the case of Jurassic Park, the monsters themselves made the point. Me on the other hand, I don’t put any messages in my work, but I know people will go looking. I know I’ll have to deal with that.
So I’m I back in action? I don’t know yet. This is my fourth day in a row of hitting my daily word count, and I was just shy last week of getting my weekly word count. I think I’m on the right track. Writing short stories will hopefully get me in the right mindset to handle completing a novel. Next one won’t be an attempt. That’s a promise I made to myself.
So I’m finally back and I’m ready to talk about the craft of writing. Towards the end of last year I started reading various writing help books. I never looked into the craft of writing fiction, and I’m learning now that I made a huge mistake. To be fair though, I was on a writing forum a few years back, and I got a lot of bad advice. The best writing advice comes from authors who are actually published. So I have here today some reviews of writing advice books from published authors.
Just a heads up, I bought all these books on the Kindle store, so I don’t know if print copies exist. Let me get started...
Ok, I think I've become a total gamer snob. All I play are classics and indies. I haven't been to GameStop in over a year and a half (whenever Skyrim came out) and there is nothing on the mainstream market I find even remotely appealing. There is however a bunch of indie games I'm itching to play that just aren't out yet. So here's a snippit of my wishlist and my thoughts on them. Maybe I'll find a few you haven't heard of yet...
(Side note, all titles are links). Valley A friend of mine just showed me this and now I probably want it as bad as he does. I'm a huge Harvest Moon fan and I even enjoyed Innocent Life(which was critically panned for reasons I can't justify). While this game is heavily influenced by Harvest Moon, it looks to have loads more action RPG elements along with modern indie controls. The 16 bit graphics put a stupid grin on my face. Apparently the devs claim this will be out sometime in 2013, good thing there's in only 6 months left this year!
While I find the Infiniminer-esque block building system a little off putting (look how many Minecraft clones are out there!), I can safely say Blockade Runner is doing its own thing. Not only do I get to design my own complex spaceship in this game, I get to pilot it with Newtonian physics! The game is actually going for a very high degree of realism, especially in the design phase. I certainly love the idea of blasting holes in ships and sucking out the oxygen and screw! Think of this game as a simulator version of FTL.
It's a highly ambitious project, but I've watched this game come a long way over the last year. With planed developer mod support, this could end up one of the greatest space sims ever made! If the $10 pre-order price is too steep, at the very least keep your eye out on this.
Alright I know this is one of the most hyped indie games out there, but fuck it I'm stoked for this! It looks like an MMA sim with bunnies! The fighting genre has become stagnant and this game has the innovation its needed for a long time. I own the previous game in the series, Lugaru, and it had some pretty good ideas, particularly the context sensitive attacks that eliminated the need for combo memorizing. I just found Lugaru a little shallow with myself being a long time Tekken fan. With already decent mod support in Overgrowth's alpha, perhaps we could use this engine to make a proper Mortal Kombat adventure game? Just a thought. I know I'm an MK fanboy.
The Pro Pinball series brought us some of the greatest pinball sims ever made. In my opinion anyway. While I did talk up Pinball Arcade's ball physics in the previous article, that was relative to other sims on the market including Visual Pinball, which arguably has much better flipper physics. Pro Pinball is probably the most brutal commercial sim out there; with enough complexity in each table to justify them each being separate games. If you are even remotely interested in pinball this is one franchise you need to follow!
I saved the best for last. If you don't understand why I'm already going nuts with anticipation for this game, let me tell you this; The graphic designer behind Terraria is leading the project. Yes, Terraria had a lot of flaws (or at least I think it did). Its biggest problem was a lack of identity. Starbound fixes this, big time. Just check out the videos and screenshots and tell me it doesn't look a dozen times more interesting. Plus the whole space exploration aspect adds a good bit of distance from Minecraft (though I felt most of those comparisons with Terraria were dumb).
The only thing feeling off about this game is what the devs posted so far on combat. It sounds way too influenced by Skyrim, but I'd really have to play it to really gauge it. Of course, this game seems more focused on exploration than combat. I just hope it doesn't wind up like Terraria where the combat was nonstop.
There's more titles I could bring up, such as Star Forge, but with that title's hype and the insane money it's already brought in you've probably know it already. And then there's those good ideas that pop up on IndieDB that come and go. There's more indie games out there than what's available on Steam (and if you feel cultured for all the Indie games you have on Steam or Humble Bundle, you're pretty ignorant). Of course I don't get worked up over neat ideas started by amateurs. I use to frequent indie game developer forums and even joined a few teams myself. Countless cool projects start up and die all the time. It gets frustrating watching people fail, or lose interest. I want to do what I can to help the little guy, but I'm a hardcore gamer and a customer, so I follow games like the ones I posted.
If you know some cool projects I should check out feel free to let me know. Maybe I'll spread the love.
Farsight Studios just announced on their FaceBook page that Pinball Arcade has been Greenlit on Steam!
Ok, before anyone gives me shit about my politics towards Steam, Farsight Studios has stated before that they only want to sell the Pinball Arcade PC port over Steam. My other options are PSN and XBL, so my choice is obvious here. My one and only concern for choosing the PC over the console versions (besides DRM) is whether or not the physics are linked to the framerate. Being that I play on a CRT monitor my refresh rate is much higher than the average PC user. Of course a hardcoded max framerate would fix this issue, or just remove the physics dependency on framerate.
All ranting aside, I am a huge pinball fan and I'm grinning ear to ear right now! Visual Pinball 9 has been my previous go-to pinball simulator, but to be honest the physics leave a lot to be desired. Future Pinball looked amazing and I had an easy time designing my own table on it a few years ago, but the inconsistent physics made it far less enjoyable than VP9 (although hardcore players really should have both). I spent hours with the PS3 demo of Pinball Arcade because of how well the physics felt. Not to mention it looks even better than Future Pinball! It's like I'm finally getting my dream pinball sim (and don't ever bring up Dream Pinball when talking to me).
So pretty much Farsight is finally going to be getting a good bit of money from me. Yeah I could wait for a Steam sale, if I had patience. I almost broke down and bought every table pack on the PSN, knowing full well that the Greenlight was inevitable. It makes so much more sense to get the games on the platform I prefer and spend most of my time on (I very rarely play PS3; I spend more time playing PS1).
Now I just have to wait for the damn game to launch. I'm literally squirming from the anticipation! Thank you so much Farsight!